Firstly I feel that some areas are just too cramped for the level of precision platforming that the game requires. And of the three I feel the platforming is the weakest element of the game. One-third is the running and gunning, one-third is the boss fights, and one-third is the platforming. Hillbilly Doomsday can be split into thirds. But sadly the game isn’t without its issues. Hillbilly rock youtube full#When in full motion Hillbilly Doomsday is a lot of fun. Hillbilly rock youtube professional#Especially bearing in mind Ol’ Chris seems to be the only professional videogame reviewer out there that didn’t find Zoolas hard as some did. Though granted your mileage may vary with these things. And as a whole, I do feel that Hillbilly Doomsday might be a good title for those of you who are new to the genre. Some are rather easy with you just needing to stand in the right place and shoot them and others require more involved movements.Īs difficult as the bosses and the game itself can get I don’t think it is unfair. They are very traditional to be sure the bosses have large health bars and a pattern you need to learn so you can avoid damage. And they offer a level of challenge that is otherwise missing from most of the game. The bosses are visually imaginative and funny to look at. Some of the standout moments in Hillbilly Doomsday (and some that I enjoyed the most in my playthrough for this review) come from the title’s boss stages. But you can get a whole lot of fun out of it. Hillbilly Doomsday is not going to revolutionise the genre. However, there are some platforming heavy sequences, which aren’t without their problems which I will discuss shortly. The game can essentially be boiled down to “Just keep holding down right and the fire button” for the most part. Just be aware that the title isn’t overly complex you aren’t going to get a next-level challenge with the gameplay remaining much the same throughout. With decent controls and a decent challenge which fans of the genre will no doubt enjoy. However there are a few differences here and there you have a variety of items you can use, you have a health pool to draw from, and money you can collect to buy upgrades and more weaponry. If you have ever played a game like the aforementioned titles you get a basic idea of how this one plays. In this title, your job is to blast your way through scores of enemies as you try to reach the goal. Hillbilly Doomsday is a 2D run-and-gun platformer much in the tradition of titles such as Contra with a touch of Castlevania thrown in. The story here acts as the context for what is happening on screen and little else. Outside of this, there isn’t much else to really complain about or discuss. It isn’t game ruining, but if you are making a game that is text/story light then what little text you do have needs to be well presented. However I do feel that the tutorial text is just too dense it literally lists all the buttons you need to learn in one go, rather than dealing that out over the course of the level or in several captions. I do feel that these are presented decently for the most part. The only text you really see within it comes from NPCs, the opening tutorial text, and an ending caption. There are no cutscenes, there are no splash screens. Hillbilly Doomsday’s tutorial text is efficient and dense, much like some people I know.
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